How much does the World of Warcraft game weigh in gigabytes (megabytes), the size of the online game and the World of Warcraft client on a PC. Nine reasons why Legion will bring you back to World of Warcraft How much does wow legion weigh?

The main Western online role-playing game is still ready to give a hundred points ahead to young people. Last year's cheerful addition greatly pleased veterans and newcomers at the start, but still failed to keep it with them for long.

However, now Blizzard for sure intends to change everything. At the last BlizzCon, many details were revealed about the new addition. Legion, so let's figure out how everything was in World of Warcraft before and how it should be now.

Artifacts

Now

You are the champion of Azeroth, the main character of the game, who has repeatedly saved the world. You have many titles, your own garrison on Draenor, with dozens of subordinates, and a summer house in Pandaria. It would seem that you have achieved success in life, you have something to be proud of. But in fact, nothing sets you apart from the multi-million crowd of the same main characters.

The same sets of armor for everyone, the same mounts for everyone. Every day you spend time and energy fighting the orcs of the Iron Horde so that Azeroth will see another dawn. Only the reward for heroic deeds is not always worthy; after completing a chain of quests, all that remains as a souvenir is a legendary ring that cannot even be sparkled or boasted about.

And the Pandarian cloak is collecting dust in the jar.

In Legion

Artifact weapons will become your asset and one of the main reasons to return to the game. The artifact continues to change and grow in level even after your character reaches the ceiling itself. Each class specialization comes with its own weapon, sometimes even two, and in order not to be like everyone else, you can change it appearance and color to your taste. Some options are awarded only for specific merits, and by the type of artifact you can determine what a particular player has achieved.

A threat of cosmic proportions

Now

IN Warcraft 3 humanity and the other peoples of Azeroth had very specific enemies: the dark horse Illidan, the fallen prince Arthas and, of course, the Burning Legion, because of which the orcs drank the blood of demons and invaded the world in the very, very first part of the series. IN World of Warcraft an army of nameless adventurers calmed the demonized Illidan and Arthas, who was reunited with the Lich King, and then... then pandemonium began with fan service and the history of the entire “Warcraft”, and in all this, even the most long-time and fanatical connoisseurs sometimes get confused.

The authors remembered that in the world of Warcraft there are aspects of dragons, and awakened the most evil of them to destroy half the world. Then they put at the head of the Horde the ardent son of Grom Hellscream, one of the main orc heroes, and he provoked a massacre with the Alliance right in the homeland of the pandarens, so much so that his own comrades rebelled against him. They even disturbed the orcs from the first Warcraft, opening a portal to an alternative past.

It was interesting to watch everything that was happening, but from the outside it still seemed as if Blizzard was desperately stalling for time before playing its main trump card. We know that somewhere out there, in space, a real threat still lurks.

In Legion

Relax, have fun, that's enough. The Burning Legion - the cause of all the troubles in Warcraft - is back, angrier and more powerful than ever. Under the fierce leadership of the fallen titan Sargeras, he conquered entire star systems and repeatedly sent messengers to Azeroth to test the waters.

Now the Legion has come for our souls in earnest. And this is the biggest threat to Azeroth in the entire twenty-odd years of the franchise's existence.

Own way

Now

You came to brave old Draenor and immediately set out to develop your character in a strictly defined order of passing through locations. Are you not interested in showdowns between humanoid birds? Alas, in return the game will only offer to mow down ogres. Do you want to see how Thrall dealt with the unlucky son of Grommash and finally eliminated main reason conflict in Mists of Pandaria? Please, first increase your levels by eight.

In Legion

There are no more level restrictions. On the new continent, the Broken Isles, all monsters, quests, and rewards are adjusted to your current one. The same applies to dungeons for five people, the difficulty of which will increase even after you reach the development ceiling.

From a plot point of view, this is justified by the fact that equally significant events take place in all zones - the Legion's troops are countless, and their advance is uninterrupted. Whatever path you choose, all roads will lead you to Suramar - the ancient capital of the night elves, where the events of one of the new raids will unfold.

Place of honor

Now

You love your gaming class and are loyal to it. It's great to be a gnome warlock - but admit it, you're unlikely to really play that role in the game. For some reason, your demonologist himself turns into a horned devil, looking like a brutal demon hunter. Your priest of darkness is just another magician. And the supposedly “master of stealth” robber in battle simply stands in front of the enemy and waves his arms.

In Legion

The developers approached the old class specializations with the thought: “If I really had these powers and skills, how would I behave?” Now, in the midst of battle, the fragile demonologist no longer pretends to be Illidan, but summons and takes control of a squad of demons. Shadow priests have given up mana and draw energy from the void, gradually transforming into something truly terrible as the battle progresses.

And Rogues are no longer divided into three slightly different versions: one where you relied a little more on poison damage, and another where you relied on blades. The new "combat" rogues have an arsenal of sneaky techniques that combine to provide previously unimaginable power. “Liquidators” focus on reducing contact with the enemy to a minimum, but at the same time harming him as much as possible with traps and long-lasting poison. The “hidden” guys quickly and often go right into the shadows during battle, from where they inflict crushing damage. Real ninjas.

These gameplay and aesthetic changes were expected by all gaming classes, and each now has its own base of operations. By the way...

Class strongholds

Now

You have built your garrison on the lands of Draenor, gained yourself a dozen or two followers and comrades, and now you sit and get bored in your kingdom in the company of soulless NPCs. The only way to interact with other players is game chat. It's great to be the mayor of a county town, but there's little joy when you're alone in it. Especially if the only entertainment you have is mining ore in a mine and tending to a garden on the outskirts.

In Legion

Strongholds of each gaming class will appear on the Broken Isles, open only to their representatives. In them you will become part of the elite training a new generation of champions - the local analogue of followers from Warlords of Draenor, but with a more thoughtful story for everyone. Here you will improve your artifact and receive tasks related both to it and to the role of your class in the cross-cutting plot of Legion. Yes, they will take away your choice of where to place buildings on the territory of the stronghold, but in return they will give you the opportunity to organize private parties with classmates. This is a multiplayer game, after all!

Against obligatory

Now

The daily quest system in WoW is merciless for those who do not have too much time to play or simply do not want to lag behind their comrades. You have to jump up incredibly early in order to get at least part of the work done before work, and try in no case to miss specific assignments, otherwise you will have to wait a couple of weeks before you can try again. These and other conventions put pressure on you every day, because everything is built in such a way that it’s a shame to drop out of the game even for a day. Not to mention the fact that equipment, mounts and pets themselves will not form a collection.

In Legion

There is no longer either the rigid daily routine or everything else that led to it. Not in the mood to sit at the computer? A lot of work? Going away for the whole weekend? It doesn’t matter, on Monday you can complete the tasks in three days at once. They are now put on the backlog and are waiting in the wings.

Twelfth grade

Now

IN World of Warcraft eleven classes. All would be well, but only two of them were added in the eleven years since the game's release, and there is only one heroic class with a grandiose backstory - the death knight. Considering all the baggage in the Warcraft universe, this is, no joke, incredibly little. Too few.

In Legion

After death knights, the most logical candidates for the next heroic class were, of course, demon hunters. Eight long years later, it was their turn.

Unlike armored death knights, these horned elves (necessarily elves, night elves, or blood elves; Illidari dwarves are an oxymoron) are incredibly agile and agile, they even have a double jump. There are only two specializations: a melee adept with blades and another “tank” that increases in size, like the Hulk. The hunters' resource will be Fury, which accumulates from scratch during the battle, but is not spent on special techniques and fel magic, but continues to grow, giving the character more and more strength.

Demon Hunters start immediately at level 98, during The Burning Crusade, where they are trained and sent to fight demons by Illidan himself. Upon your return, you discover that he was defeated by some unknown adventurers, and you are already met and thrown into prison for aiding traitors. Only ten years later you are released to be thrown into battle against the troops of the Burning Legion. Any help there is worth its weight in gold.

PvP for everyone

Now

Battles with other players have always been World of Warcraft apart. The developers repeatedly tried to involve players in battles with each other according to the plot, but those who devoted themselves to raids did not get any pleasure from this. To engage in PvP seriously, you had to knock out a separate set of things with special characteristics, and also barely catch up with those who do not sleep at night and get everything faster. Often it was necessary to sacrifice one of the two specializations of your class for the sake of individual PvP skills and talents that were completely inapplicable in fights with bosses.

In Legion

Go to battle in your usual raid equipment - its characteristics will be adjusted to the specifics of battles with living people. Restrictions on the number of specializations a character can have have been removed, you can switch between any available ones, and all skills and talents useful in PvP are learned using honor points accumulated in battles with players, without interfering with your main raider “build.” In other words, gone are the days when you had to create a separate hero for PvP.

Professions

Now

It doesn't matter if you're a blacksmith or a jeweler, you have access to all the assembly instructions for the entire expansion ahead. You develop in your profession only in the right direction, pre-planned and, to be honest, boring. Along the way, you create a lot of unnecessary items that no one buys at auction, even at cost. Archeology and fishing are mostly time-killers, and even if you reach a state of satori in cooking, you still can't cook bacon.

In Legion

Learning a high-level recipe is no longer so easy. First you have to find a teacher and get along with him. Only then will you go in search of instructions, each of which has its own story and even a legend. In fact, every profession now has its own story campaign, and for archaeologists it will last for the entire expansion.

What about the cooks? And they will finally learn how to fry bacon.

World of Warships is an online client game, which means that you need to install the game client on your computer in order to start playing World of Warships. First look at system requirements and make sure that the game about naval battles suits the characteristics of your PC.

The game will run on Windows XP and Vista, but the developers recommend installing it on Windows 7 64-bit, 8 and 10. To play at minimum and medium settings on a PC, you need a quad-core Intel processor Core i3 Mobile, AMD FX 4100 or Core 2 Quad, RAM from 2 GB, and a video card with 512 MB memory. and DirectX 9.0c compatibility, such as the 2009 Radeon HD 4650, 2007 nVidia 8800 GT, or 2011 Intel HD 4000.

Minimum requirements:

  • Operating system: Windows 7 sp1 (x64-bit)
  • Processor (CPU): Intel Core 2 Duo - 2.66 GHz; Intel Core i3 - 2.5 GHz; AMD Athlon II X2 - 2.7 GHz;
  • RAM(RAM): 2.5 GB.
  • Video card (GPU): NVIDIA GeForce GT 440/GT 630; Intel HD 4000; AMD Radeon HD 7660;
  • Audio card: DirectX 10.1 compatible
  • Screen resolution: 1280x720
  • Internet speed: 1 Mbit/s

If you want to enjoy WoWs to the fullest, then you need AMD processor FX 8150 or Intel Core i5 and higher, 4 GB of RAM, and a video card with 1 GB of memory, for example, AMD R7 250x from 2014 or nVidia GTX 550 Ti from 2011.

  • Operating system: Windows 7 (x64-bit) / 8.1 / 10
  • Processor (CPU): Intel Core i5 3.4 GHz; AMD FX 6350 3.9 GHz;
  • Random access memory (RAM): 4 GB. and more
  • Video card (GPU): AMD Radeon R9 270x; NVIDIA GeForce GTX 660;
  • Audio Card: DirectX 11 Compatible
  • Screen resolution: 1920x1080
  • Internet speed: 1 Mbit/s and higher

The Internet speed must be at least 1 Mbit per second so that there are no freezes and naval battles are not interrupted.

How much does the World of Warships client weigh?

To conveniently install the game on your hard drive, you need to have 60 GB. free space, and then complete installation The World of Warships client will occupy 44 GB. Even in the game settings you can set the sound quality to very high ULTRA - these are sound effects with very high quality. But keep in mind that if you check the ULTRA box, the game client will increase to 60 - 70 GB.

The World of Warships client weighs 44 GB. *from the official website of the game

Write in the comments what settings and what hardware the game was launched on on your computers, I and future WoWs players will be interested to know.

→ Where to buy Warcraft

The very first World of Warcraft, which everyone now calls Vanilla, was released back in 2004 in America, and the first Russian localization appeared online on August 6, 2008. At that time, it had already become the most popular MMORPG in the world and fans happily invited their friends to play with them. And the question: “Warcraft, where to buy?” acutely worried every beginner, because at that time there were very few places where you could buy Warcraft. The very first World of Warcraft was rarely on the shelves, because it was immediately swept away by hordes of fans of this magnificent game and everyone was eagerly awaiting a new delivery. Now you can easily find out where to buy Warcraft, since the Internet contains many addresses of sites where the game is sold, starting with the very first copy of World of Warcraft (meaning classic WoW). But there is another question that worries (and maybe amuses) the players and this question...

How much does World of Warcraft weigh?

Yes, that's right, players are interested in how much World of Warcraft weighs from other players. So, for example, my game folder weighs 37.1 Gigabytes, which is quite significant, considering that games usually do not go beyond 10 Gigabytes. The very first World of Warcraft weighed only 4 Gigabytes (so you don’t have to ask the question “how much does World of Warcraft weigh to other players), since it was not particularly distinguished by sophisticated graphics, but still attracted people and for this people bought and bought copies of the game. Over time, all this resulted in an army of 11 million fans who found themselves in this game. And there were also those who organized their own business in this game - these are, for example, companies selling gold, leveling up characters, selling accounts and providing many other services.

How much should I pay for World of Warcraft?

Everyone knows that World of Warcraft is paid, and subscription fee on American servers it is $15, and on Russian servers it is 359 rubles per month. This does not even take into account the fact that classic + Burning Crusade + WotLK + Cataclysm cost some more money (at this moment this is approximately 1200 rubles, but can be found cheaper, for example, on the websites of trading companies). You can buy it on the Internet and then download it, finding out in the column “how much World of Warcraft weighs” how much time you will need. Needless to say,

It must be remembered that despite the indicated volumes of required free space for the online game World of Warcraft, the resulting data may differ, for this reason it is recommended to focus on the approximate weight of the game and the available free space on the computer’s hard drive (HDD / SSD).

Before installation, find out on TopMMOGames.org approximately how much the online game and World of Warcraft game client weighs in gigabytes (and megabytes) in 2020, as well as how much free space is required on the hard drive (hdd, sdd) of the computer to install World of Warcraft. Find out the size of the World of Warcraft online game!

Based on the system requirements, to install the World of Warcraft game on a PC you will need approximately 45 GB (gigabyte) free space on your hard drive. Please note that World of Warcraft may require more space due to new updates.

In order to start playing World of Warcraft, you will need to download a distribution kit, the size of which is approximately equal to 58.62 GB (gigabytes). Depending on the release of new updates, the size of the game required for downloading and installation may change.

Fully installed on your computer online World game of Warcraft takes approximately 61.2 GB (gigabytes) on your hard drive. Size installed game may vary significantly due to the release of new updates or patches.

Please note that it seems that the online game World of Warcraft takes up more space on the computer than the developers originally expected when specifying information in the system requirements. According to our data, the game takes up 16.2 GB more space after installation than stated in the system requirements.

Don’t forget, game developers interpret the requirements for free space on a PC for their games differently; some developers indicate how much space is required both for downloading the distribution and for subsequent installation of the game, that is, they indicate how much space is needed in total for unpacking and installing the game. It’s difficult to say what specific interpretation the developer Blizzard Entertainment used when drawing up the system requirements for World of Warcraft. But since not all developers have the desire to carry out such measurements of peak space use or there are other reasons for such behavior, they indicate in the requirements only the size of the already installed game, forgetting about the size of the distribution kit and the corresponding overhead costs of the necessary additional space on the computer for unpacking and installing the game . For this reason (and many others), always try to allocate more space than the game requires, this will free you from headaches associated with installation and subsequent updates of an online game.

If the available disk space is close to the recommended requirements of the World of Warcraft game, then it is best to first (in advance) free up more space on the computer, with a reserve, by removing unnecessary junk, thereby protecting yourself from the loss of nerve cells, broken keyboards/mice/monitors, long and tedious attempts to install and launch this online game.

Don’t delay, click the Start Play button and download World of Warcraft right now, you’ll quickly move on to installing the game and launching it for the first time!